LEVEL//UP AI

About the series

LEVEL//UP AI

An independent virtual briefing and live-build series for AI in games.

The series

LEVEL//UP AI is an independent virtual briefing and live-build series for people building, funding, operating and researching AI-powered games. Each episode pairs practical live builds with practitioner, technical and responsible-AI perspectives, focused on what works in production and what it costs.

Episode 001: AI Characters in Games: From Demo to Production

How game teams can build believable AI characters without losing control of memory, latency, cost, lore, safety or player experience.

The first event is a 90-minute virtual briefing and live build. It is centred on AI NPCs and persistent game characters: a practitioner briefing, a live AI NPC build, a technical infrastructure discussion, a creative and responsible-AI segment and an open audience Q&A.

The editorial position

LEVEL//UP AI is independently curated. Editorial sessions are not bought or sold. Sponsors and vendors may participate, but they are always labelled as commercial contributors and their content is kept separate from editorial sessions. There are no disguised product pitches.

Who it is for

  • Game studios and publishers
  • CTOs and technical directors
  • Game directors and creative directors
  • Gameplay and AI engineers
  • Narrative directors and technical narrative designers
  • Live-ops and player-experience teams
  • AI, cloud, engine and middleware companies
  • Voice, localisation and trust-and-safety specialists
  • Games investors and corporate-development leaders
  • Researchers in game AI, believable agents and dialogue systems

Contact

Questions, speaker applications or partnership enquiries: info@lvlupai.co.